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熊猫简历UI Artist简历模板,简约、经典风格简历模板,支持自定义板块、自定义颜色、AI润色、技能条、荣誉墙、一键更换模板,专业AI辅助一键优化UI Artist简历内容,仅需5分钟即可拥有一份精美的UI Artist简历模板,助力你获得「高薪职位」。

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PROFESSIONAL SUMMARY

UI Artist with 5+ years of experience designing polished, production-ready interfaces for mobile and PC games. Strong background in Figma, Photoshop, Unity implementation support, and visual systems that improve usability, retention, and monetization. Known for delivering scalable UI assets, collaborating closely with UX, engineering, and product teams, and maintaining brand consistency across live content updates.

PROFESSIONAL EXPERIENCE
MoonForge Interactive
Los Angeles, CA
Mobile GamesLive Operations
UI Artist
Jun 2021 - Present
Game UILiveOps
  • Designed and delivered UI art for menus, HUD elements, event screens, and store surfaces across a top-grossing mobile RPG, supporting monthly content releases.
  • Partnered with UX designers, product managers, and Unity developers to translate wireframes into polished assets, reducing implementation revisions by 22% over two release cycles.
  • Created scalable component libraries, icon sets, and style documentation that improved visual consistency across features and shortened asset production time by 18%.
  • Optimized offer presentation, reward visibility, and CTA hierarchy for monetization screens, contributing to a 7% increase in first-time purchase conversion.
  • Supported usability reviews and playtest feedback analysis, refining layout clarity and visual prioritization to improve feature comprehension for new and returning players.
Pixel Harbor Studios
Irvine, CA
PC GamesAction Titles
Junior UI Artist
Jul 2019 - May 2021
HUD DesignAsset Production
  • Produced high-fidelity UI mockups, icons, and in-game interface assets for a multiplayer action game, ensuring cohesive visual language across gameplay and meta systems.
  • Collaborated with art direction and UX teammates to iterate on HUD readability, resulting in a 15% improvement in successful task completion during moderated playtests.
  • Prepared export-ready assets, naming conventions, and implementation notes for engineering, helping the team maintain clean handoff workflows and fewer visual integration defects.
  • Contributed to accessibility-focused refinements including contrast, font sizing, and status communication, improving interface legibility across varied screen sizes and display settings.
SELECTED PROJECTS
LiveOps Event UI Refresh
Jan 2024 - Mar 2024
UI Artist
  • Designed a seasonal event interface system for a live mobile RPG, creating modular reward panels and store layouts that supported six content drops without full redesigns.
  • Built annotated UI art packages and motion references that reduced implementation back-and-forth with Unity developers and helped launch the event update on schedule.
  • Refined icon hierarchy, CTA emphasis, and offer card composition, contributing to a 9% lift in event shop conversion during the first month.
Cross-Platform HUD Redesign
Jul 2022 - Oct 2022
UI Artist
  • Created high-fidelity HUD and menu concepts for a cross-platform action title, aligning accessibility, readability, and franchise visual language across controller and touch inputs.
  • Produced production-ready asset specs, state variations, and responsive layout guidance that streamlined handoff and supported efficient implementation during feature lock.
  • Partnered with UX and design leads to simplify combat information display, improving task completion clarity during internal playtests and reducing reported confusion points.
Avatar

Coco Panda

UI Artist
SKILLS
UI Design
Adobe Photoshop
Figma
Unity UI
Game Interface Art
UI Motion
EDUCATION
Savannah College of Art and Design
Game DesignUI Art
Bachelor of Fine Arts in Interactive Design and Game Development
Savannah, GASep 2015 - May 2019

Focused on game interface design, visual systems, motion graphics, and player-centered interaction for digital products and live game environments.

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