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Gameplay Programmer with 5+ years of experience building responsive player mechanics, AI behaviors, and combat systems in Unreal Engine and Unity. Skilled in C++, C#, performance profiling, and cross-discipline collaboration, with shipped PC and console features that improved engagement, stability, and iteration speed.
Focused on gameplay programming, real-time simulation, computer graphics, and software engineering for interactive entertainment.
Gameplay Programmer with 5+ years of experience building responsive player mechanics, AI behaviors, and combat systems in Unreal Engine and Unity. Skilled in C++, C#, performance profiling, and cross-discipline collaboration, with shipped PC and console features that improved engagement, stability, and iteration speed.
Focused on gameplay programming, real-time simulation, computer graphics, and software engineering for interactive entertainment.