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Cinematic Animator with 6+ years of experience creating character performance, combat, and camera-driven sequences for games and real-time storytelling. Skilled in Maya, Unreal Engine, motion capture cleanup, and shot polish for cross-functional pipelines. Known for improving animation quality, reducing iteration cycles, and delivering emotionally readable performances under production deadlines.
Focused on character performance, cinematography, and 3D animation production for narrative media.
Cinematic Animator with 6+ years of experience creating character performance, combat, and camera-driven sequences for games and real-time storytelling. Skilled in Maya, Unreal Engine, motion capture cleanup, and shot polish for cross-functional pipelines. Known for improving animation quality, reducing iteration cycles, and delivering emotionally readable performances under production deadlines.
Focused on character performance, cinematography, and 3D animation production for narrative media.