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Leo Panda

Game Producer
PROFESSIONAL SUMMARY

Game Producer with 7+ years of experience leading cross-functional teams across mobile and live-service titles from pre-production through launch and post-launch operations. Skilled in sprint planning, milestone delivery, stakeholder alignment, and KPI-driven feature prioritization. Delivered on-time releases, improved production predictability, and supported player retention through data-informed roadmap execution.

SKILLS
Agile Production
Live Operations
Roadmap Planning
Jira & Confluence
Stakeholder Management
Game Analytics
PROFESSIONAL EXPERIENCE
Phoenix Realm Studios
Mobile GamesLive Service
Los Angeles, CA
Senior Game Producer
Live OpsAgile
May 2021 - Present
  • Led a 22-person cross-functional team across design, art, engineering, QA, and analytics, delivering three major content updates on schedule within a 12-month roadmap.
  • Built milestone plans, sprint rituals, and risk tracking that reduced schedule variance by 28% and improved team predictability for production and release management.
  • Partnered with product and analytics leads to prioritize retention-focused features, contributing to a 14% increase in D30 retention after two live-ops seasons.
  • Coordinated external localization and platform submission timelines, helping the team launch updates simultaneously in North America, Europe, and APAC without critical blockers.
Northstar Interactive
PC GamesMultiplayer
Irvine, CA
Game Producer
Milestone PlanningCross-Functional Leadership
Jul 2017 - Apr 2021
  • Managed production schedules for a multiplayer action title from vertical slice through beta, aligning 18 developers around weekly goals, dependencies, and milestone acceptance criteria.
  • Established Jira workflows and reporting dashboards that improved blocker visibility, shortened issue escalation time by 35%, and supported cleaner communication with studio leadership.
  • Facilitated playtest reviews with design, UX, and community teams, translating feedback into prioritized tickets that improved tutorial completion by 17% before launch.
  • Supported outsourcing coordination for environment art and QA vendors, ensuring asset delivery quality and maintaining milestone commitments during a six-month content ramp.
SELECTED PROJECTS
Global Live Event Calendar Overhaul - Producer
Jan 2023 - Oct 2023
  • Led the redesign of seasonal event planning across product, economy design, and CRM teams, creating a unified release calendar for 10 global in-game campaigns.
  • Introduced approval checkpoints and dependency mapping that cut late content changes by 31% and improved on-time asset readiness across regional publishing partners.
  • Supported event KPI reviews after launch, helping identify content cadence changes that contributed to an 11% lift in monthly active users.
Pre-Production Pipeline for New Action RPG - Associate Producer
Feb 2020 - Dec 2020
  • Organized pre-production rituals, prototype tracking, and milestone documentation for a new action RPG, aligning creative goals with engineering feasibility and staffing constraints.
  • Built a cross-discipline task framework in Jira that improved ownership clarity and helped the team complete prototype deliverables two weeks ahead of target.
  • Consolidated leadership feedback into weekly decision logs, reducing rework during concept iteration and accelerating greenlight preparation for executive review.
EDUCATION
University of Southern California
Game DesignInteractive Media
Los Angeles, CA
Bachelor of Arts in Interactive Media & Game Design
Sep 2013 - May 2017

Focused on game production, interactive systems, and team-based development practices applicable to commercial game pipelines.

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