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熊猫简历3D Character Modeler简历模板,设计感、经典、上下结构风格简历模板,支持自定义板块、自定义颜色、AI润色、技能条、荣誉墙、一键更换模板,专业AI辅助一键优化3D Character Modeler简历内容,仅需5分钟即可拥有一份精美的3D Character Modeler简历模板,助力你获得「高薪职位」。

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Leo Panda
3D Character Modeler
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PROFESSIONAL SUMMARY

3D Character Modeler with 5+ years of experience creating stylized and realistic characters for games and real-time pipelines. Strong background in ZBrush, Maya, topology optimization, and PBR workflows. Delivered production-ready hero and NPC assets that improved visual quality, rigging efficiency, and milestone throughput.

SKILLS
ZBrush
Autodesk Maya
Retopology & UV Mapping
Substance 3D Painter
PBR Texturing
Unreal Engine
PROFESSIONAL EXPERIENCE
Phoenix Byte Studios
Game DevelopmentPC Console
Los Angeles, CA
3D Character Modeler
ZBrushGame Art
Jul 2022 - Present
  • Modeled and delivered 22 stylized and semi-realistic character assets for an action RPG, meeting all sprint deadlines across hero, NPC, and enemy production.
  • Partnered with concept, rigging, and tech art teams to improve topology standards, reducing rigging revisions by 27% over two major content milestones.
  • Created high-poly sculpts, low-poly meshes, UV layouts, and baked texture sets optimized for Unreal Engine performance and consistent in-game visual fidelity.
  • Standardized naming, export, and file organization practices for character assets, helping shorten handoff time to downstream teams by approximately 15%.
  • Supported art reviews with annotated turntables and model breakdowns, enabling faster stakeholder approvals and clearer alignment on anatomy, materials, and silhouette goals.
Northstar Interactive
Mobile GamesLive Service
Irvine, CA
Junior 3D Character Artist
Character ModelingMobile Art
Jun 2019 - Jun 2022
  • Produced game-ready character models and cosmetic variations for a live-service title, contributing to monthly content drops that maintained scheduled release cadence.
  • Built efficient low-poly meshes and texture sets for mobile constraints, helping lower average character memory usage by 19% without visible quality loss.
  • Collaborated with animators and outsource vendors to review topology, deformation zones, and model cleanup, reducing rework during integration and animation testing.
  • Assisted senior artists with benchmark studies and style matching, improving visual consistency across newly introduced character classes and event-based skins.
SELECTED PROJECTS
Stylized Hero Character for Unreal Engine - Independent Character Artist
Jan 2024 - Mar 2024
  • Built a portfolio-ready stylized hero character from concept to final render, including sculpt, retopology, UVs, textures, hair cards, and Unreal Engine presentation.
  • Reduced final game-ready character triangle count by 18% while preserving silhouette fidelity through topology refinement and texture baking optimization.
  • Presented breakdowns for anatomy, material definition, and pipeline decisions, helping attract recruiter interest and secure three final-round studio interviews.
Realistic Creature Bust Study - Personal Project Artist
Aug 2023 - Oct 2023
  • Created a realistic creature bust study using scan reference, secondary forms, and skin detailing workflows to strengthen high-frequency sculpting and surfacing skills.
  • Produced final renders and turntables that increased ArtStation engagement by 42% over prior posts and supported stronger portfolio positioning for AAA applications.
EDUCATION
Savannah College of Art and Design
Character ArtDigital Sculpting
Savannah, GA
Bachelor of Fine Arts in Animation
Sep 2015 - May 2019

Focused on digital sculpting, character design, anatomy, and production-ready 3D asset development for games and cinematic pipelines.

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