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Leo Panda

Senior Character Artist
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PROFESSIONAL SUMMARY

Senior Character Artist with 9+ years of experience creating high-fidelity characters for AAA games and real-time cinematics. Expert in sculpting, topology, texturing, and cross-functional collaboration with art, design, rigging, and technical teams. Delivered production-ready characters that improved visual quality, streamlined asset pipelines, and supported on-time milestone delivery.

SKILLS
ZBrush
Maya
Substance 3D Painter
Character Topology
Real-Time Game Art
Marvelous Designer
PROFESSIONAL EXPERIENCE
Titan Forge Studios
AAA GamesConsole Development
Santa Monica, CA
Senior Character Artist
Character ArtAAA Production
May 2021 - Present
  • Created 14 hero and enemy characters for a third-person action title, meeting fidelity, deformation, and optimization targets across all major production milestones.
  • Partnered with concept, rigging, and tech art teams to standardize character topology and UV workflows, reducing model revision cycles by 22%.
  • Owned sculpt, retopology, bake, and texture execution for cinematic-quality characters, helping the studio achieve internal visual benchmark approval two months early.
  • Mentored three mid-level artists through paintovers, feedback sessions, and file reviews, improving asset consistency and increasing first-pass approvals by 18%.
  • Optimized high-resolution source assets into engine-ready models while preserving silhouette and material readability, supporting stable frame-rate targets on PlayStation 5 and Xbox Series X.
Northline Interactive
PC GamesLive Service
Irvine, CA
Character Artist
Game ArtAsset Production
Jul 2017 - Apr 2021
  • Built modular character assets, clothing sets, and cosmetic variations for a live-service multiplayer title, supporting more than 40 seasonal content drops.
  • Collaborated with outsourcing partners to review sculpts, topology, and texture packages, raising vendor acceptance rates from 68% to 87%.
  • Developed reusable skin, hair, and fabric material workflows in Substance Painter, shortening texturing turnaround time by 25% across the character team.
  • Produced deformation-friendly facial and body topology for player avatars, reducing rigging issues and lowering downstream rework during animation integration.
  • Contributed to art style guides and naming conventions that improved handoff clarity between internal artists, external vendors, and technical art stakeholders.
SELECTED PROJECTS
Hero Character Redesign for Action Adventure Vertical Slice - Lead Character Artist
Sep 2023 - Nov 2023
  • Led character art production for a flagship protagonist redesign, translating updated concept direction into a game-ready asset with cinematic detail and clean deformation.
  • Delivered high-poly sculpt, retopology, UVs, bakes, and final textures within 10 weeks, enabling marketing capture and vertical slice approval on schedule.
  • Coordinated closely with rigging and animation to resolve facial edge-flow issues early, reducing post-integration fixes and preserving performance quality.
Modular Enemy Character System - Senior Character Artist
May 2022 - Aug 2022
  • Built a reusable armor and costume kit for enemy factions, balancing visual variety with shared base meshes and material efficiency.
  • Created modular parts that supported 20+ unique combinations, cutting new enemy variant production time by 30% during content expansion planning.
EDUCATION
Savannah College of Art and Design
3D ArtCharacter Design
Savannah, GA
Bachelor of Fine Arts in Animation
Sep 2013 - Jun 2017

Focused on character design, digital sculpting, anatomy, and 3D production for games.

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