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Rendering Engineer with 5+ years of experience building real-time graphics features, optimizing GPU performance, and supporting artists in game and simulation pipelines. Skilled in C++, Vulkan, DirectX 12, HLSL, Unreal Engine, and profiling tools, with a track record of improving frame rate, memory usage, and visual quality on PC and console targets.
Relevant coursework: computer graphics, real-time rendering, data structures, linear algebra, and high-performance C++ programming.
Rendering Engineer with 5+ years of experience building real-time graphics features, optimizing GPU performance, and supporting artists in game and simulation pipelines. Skilled in C++, Vulkan, DirectX 12, HLSL, Unreal Engine, and profiling tools, with a track record of improving frame rate, memory usage, and visual quality on PC and console targets.
Relevant coursework: computer graphics, real-time rendering, data structures, linear algebra, and high-performance C++ programming.